Apple announces iPhone/iPod Touch SDK coming in February

Apple – Hot News
Third Party Applications on the iPhone

Let me just say it: We want native third party applications on the iPhone, and we plan to have an SDK in developers’ hands in February. We are excited about creating a vibrant third party developer community around the iPhone and enabling hundreds of new applications for our users. With our revolutionary multi-touch interface, powerful hardware and advanced software architecture, we believe we have created the best mobile platform ever for developers.

It will take until February to release an SDK because we’re trying to do two diametrically opposed things at once—provide an advanced and open platform to developers while at the same time protect iPhone users from viruses, malware, privacy attacks, etc. This is no easy task. Some claim that viruses and malware are not a problem on mobile phones—this is simply not true. There have been serious viruses on other mobile phones already, including some that silently spread from phone to phone over the cell network. As our phones become more powerful, these malicious programs will become more dangerous. And since the iPhone is the most advanced phone ever, it will be a highly visible target.

Some companies are already taking action. Nokia, for example, is not allowing any applications to be loaded onto some of their newest phones unless they have a digital signature that can be traced back to a known developer. While this makes such a phone less than “totally open,” we believe it is a step in the right direction. We are working on an advanced system which will offer developers broad access to natively program the iPhone’s amazing software platform while at the same time protecting users from malicious programs.

We think a few months of patience now will be rewarded by many years of great third party applications running on safe and reliable iPhones.

Steve

P.S.: The SDK will also allow developers to create applications for iPod touch. [Oct 17, 2007]

Dear Radiohead and the rest of the music industry

I applaud you, Radiohead, for doing such a forward-thinking experiment with your distribution for InRainbows. However, you’ve unfortunately made sure that any data you receive from this experiment will be useless. Why? Well, because your website and ordering process are HORRIBLE. I had so many problems getting your website to work that I almost gave up. I’m now concerned that I paid for it at all. I’m scared for the safety of my personal data. Really, it is 2007, get a web designer who knows what they are doing.

Secondly, you also seem to have gone out of your way to make sure that the downloaded tracks themselves are sub-standard. I’d heard that the mp3s you are distributing were at 128 kBps, which would have been ridiculous. I see now that they are at 160 kBps which is just lame. How about 192 kBps or higher? I would have gladly paid $10 for this record at a higher bitrate. Given the bitrate you are distributing it at, I decided only to pay $5. Also, where is the cover art? How about tossing a jpg into the zip file with the album cover? Maybe a text file with some liner notes. Just because you aren’t shipping shiny plastic discs around, it doesn’t mean that all previous ideas with the album were bad.

Hey, here’s an idea. Give the album away for free at 128 kBps, charge a nominal fee ($5-$10) for a 200 kBps or higher bitrate.

How about an optional survey section at the end so that I could have told you this instead of posting it on my blog?

So Trent, and other artists considering following in Radiohead’s footsteps (although they weren’t the first to do this honestly), try downloading the tracks yourself and see how much easier it would be to do something much better for your listeners.

I may just do this with the next Intonarumori album…

Amazon’s new MP3 stores has some onerous restrictions

High quality non-DRMed MP3s cheaper than iTunes! Amazon’s store has really been getting a lot of people excited (including me). While they aren’t DRMing, they have created some pretty crazy legal restrictions in their terms of use. Is this a problem? Not really. Unless they start trying to enforce them.

Amazon’s contract says you “may copy, store, transfer and burn the Digital Content” for personal use. But then it goes further and specifies restrictions, saying you “agree that you will not redistribute, transmit, assign, sell, broadcast, rent, share, lend, modify, adapt, edit, sub-license or otherwise transfer or use the Digital Content.”

Concerned that I was being paranoid, I floated this past Fred von Lohmann, senior staff attorney with the Electronic Frontier Foundation in San Francisco, a public-interest advocacy group.

He was surprised by the language and said it appears to enable record companies to pursue a breach of contract if, for instance, you loaned your mother an iPod containing MP3s bought from Amazon.

“It’s sort of like they’re adding another layer of restrictions potentially above and beyond what copyright law would restrict,” von Lohmann said.

Here’s the article from Brier Dudley of the Seattle Times.

Is Apple in trouble?

I was reading this great post from Scoble: Why doesn’t Microsoft get the love? « Scobleizer which was spot-on, but for some reason it got me thinking about Apple instead of Microsoft.

I think Apple is in serious trouble.

  1. The Amazon digital download store is much better than the iTunes store. Not the design or that dumb downloader, but the fact that they are selling high bitrate MP3s for the same price or less than iTunes sells the DRM’d files. Apple might be paying the price for being the ones who made legal downloading of music a reality. Losing the store isn’t a huge issue for Apple’s profit. The store exists to sell iPods, Apple doesn’t make much money on it. However, once you don’t need the store, you don’t need iTunes or an iPod. Apple’s innovation on the iPods will keep this business strong for them, but without the whole ecosystem, they become vulnerable.
  2. The desktop line is stagnating. I’m assuming that there is a reason that Apple hasn’t really bumped their desktop line in a while and I’m also assuming that we will get news soon. However, the GPUs on their highest-end machines are years old, and due to Apple’s locked-in nature, it isn’t a user-serviceable part. Letting this go so long is a problem. I and at least one friend of mine are waiting on new desktops before we upgrade our PPC-based machines. The GPUs in the laptops are better than what we have at the moment.
  3. The iPhone debacle: I think Apple is handling the iPhone all wrong. The phone is a triumph of technology, but even $400 for a phone is a lot of money for the average consumer. The phone doesn’t have enough features or speed on the network to replace serious smart phone competitors and it is still lacking some fundamental features that free-phone-with-subscription-phones lack like MMS and MP3 ring tones.

I don’t think Apple is dead or anything like that. I’m still an Apple fan-boy (as a user, not as a developer), but I think these signs are troubling and Apple can still snatch defeat from the jaws of victory.

What do you think?

Microsoft buys itself a Swedish Standard – Updated

It looks like the Swedish Standards Committee was going to vote “no, with comments” on Microsoft’s OOXML proposal. Then, in the 3 days before the vote, 24 new companies paid the fees to join the committee. The result being that the standard was passed. Of those 24 companies, 18 of them were Microsoft Gold Certified Partners.

This is a huge blunder for Microsoft, which has been switching their position from ignoring standards to proposing them over the last few years in order to engender better PR.

links:
http://computersweden.idg.se/2.2683/1.118249
http://stupid.domain.name/node/385

Update – 9/1/07
Looks like the SIS board canceled the vote because of the irregularities  and so Sweden won’t vote in the ISO.

link: http://stupid.domain.name/node/389

Second Life: on the decline

Virtual marketers have second thoughts about Second Life – Los Angeles Times

At http://www.secondlife.com — where the cost is $6 a month for premium citizenship — shopping, at least for real-world products, isn’t a main activity. Four years after Second Life debuted, some marketers are second-guessing the money and time they’ve put into it.

“There’s not a compelling reason to stay,” said Brian McGuinness, vice president of Aloft, a brand of Starwood Hotels & Resorts Worldwide Inc. that is closing its Second Life shop and donating its virtual land to the nonprofit social-networking group TakingITGlobal.

For some advertisers, the problem is that Second Life is a fantasyland, and the representations of the people who play in it don’t have human needs. Food and drink aren’t necessary, teleporting is the easiest way to get around and clothing is optional. In fact, the human form itself is optional.

Their interests seem to tend toward the risque. Ian Schafer, chief executive of online marketing firm Deep Focus, which advises clients about entering virtual worlds, said he recently toured Second Life. He started at the Aloft hotel and found it empty. He moved on to casinos, brothels and strip clubs, and they were packed. Schafer said he found in his research that “one of the most frequently purchased items in Second Life is genitalia.”

Another problem for some is that Second Life doesn’t have enough active residents.

On its website, Second Life says the number of total residents is more than 8 million. But that counts people who signed in once and never returned, as well as multiple avatars for individual residents. Even at peak times, only about 30,000 to 40,000 users are logged on, said Brian Haven, an analyst with Forrester Research.

Others just want to access a larger community than Second Life offers. Between May and June, the population of active avatars declined 2.5%, and the volume of U.S. money exchanged within the world fell from a high of $7.3 million in March to $6.8 million in June.

duh

Apple: No BS iPhone Review – Gizmodo

Apple: No BS iPhone Review – Gizmodo
Gizmodo iPhone review

I think I’ve been a fairly restrained geek for pretty much ignoring it on my blog before now. No, I don’t own one. No, I don’t plan on buying one… yet. Like the gizmodo writer, there are some fundamental things missing for me: MMS being something I use a lot on a phone that cost me 1/4 the price of the iPhone, video capture being a second. The iPhone is missing both low-end obvious features that I use a lot, and also high-end features that I want in a phone that is so expensive. So, I’ll wait.

wow, I crashed the tivo!

So our tivo decided to stop recognizing our wireless network AGAIN, so I did the stuff I’ve done before to fix it up, unplug the wireless adapter, reboot the tivo, restart the network, change the wireless setting, then finally voila, it connected and then rebooted TWICE! I’m realizing that the plus side to computer as appliance is that it just works, except when it doesn’t and then you are FUCKED.

Steve, this is what happens when you give a lame keynote

Is Google Going To Buy Apple? | dmiessler.com

With no good rumours to go on, no new hardware, no new iLife, the Apple rumour mill goes into overdrive.

I think this a fairly unlikely thing. Google needs a hardware and consumer appliance manufacturer like Apple needs to get into the catering business. The Google business model is all about making the operating system irrelevant. Everything lives in the cloud delivered for free with some targeted advertising. Buying a hardware company makes very little sense in that world. It’s also a crazy low-margin business. It would drag Google’s profitability down in a serious way.

Dell or Sony makes a lot more sense as a partner if Apple was really an acquisition target.